Key Takeaways
- The JACKAL PDW dominates as the top META close-range weapon due to its rapid TTK and manageable recoil, making it ideal for aggressive plays.
- Several SMGs like the C9, PP-919, and KOMPAKT 92 offer competitive alternatives in the A tier, balancing damage, mobility, and ease of use.
- Weapons in the D tier, such as the SAUG and PPSh-41, are generally outclassed but can be viable in niche situations or with specific playstyles, despite their significant drawbacks.
This tier list analyzes the best Close Range weapons in Black Ops 6 Ranked for Season 3. Weapons are categorized into tiers—Meta, A, B, C, and D—based on their effectiveness and performance in the current game environment. The Meta tier represents the most dominant weapons, while A-tier weapons are excellent alternatives. B-tier weapons are viable but require more skill, and C/D-tier weapons are average to below average, struggling against higher-tier options.
The current meta in Black Ops 6 emphasizes fast time-to-kill (TTK) and mobility. Weapons that excel in close-quarters combat and allow for aggressive plays are highly favored. Recoil control, ADS speed, and sprint-to-fire time are critical factors.
Rankings are determined through a combination of statistical analysis (TTK, recoil patterns, damage range), practical in-game testing, and community feedback. Recent game updates and weapon balance changes are also considered to ensure the tier list reflects the most up-to-date information.
META Tier
META-tier weapons represent the absolute best choices in the current meta. These weapons consistently outperform others due to superior stats, ease of use, or unique attributes that give players a significant advantage in most combat scenarios.
JACKAL PDW
The JACKAL PDW is a META-tier SMG known for its exceptional close-range performance. Its key strengths include a rapid time-to-kill (TTK) and manageable recoil, making it highly effective in aggressive engagements. Statistically, the JACKAL PDW boasts one of the fastest TTKs in its class. While its effective range is limited, it excels in close-quarters combat, particularly in objective-based game modes. Its weaknesses are more apparent at longer ranges, where recoil can be more difficult to control.
A Tier
A-tier weapons are excellent choices that come close to matching the performance of META weapons. They are highly competitive and can be very effective in the right hands, often presenting minor trade-offs compared to the absolute best options.
C9
The C9 is an A-tier SMG, recognized for its balanced performance and versatility. Key strengths include a good balance of damage, mobility, and recoil control, making it a reliable choice in various combat scenarios. The C9's statistical performance shows a competitive TTK and manageable recoil. It excels in both close to mid-range engagements but may struggle against META weapons in highly specialized roles. A notable weakness is its slightly slower rate of fire compared to some META options. The new C9 10mm Auto 30-Round Mags attachment introduced in Season 3 can improve the weapon's performance.
PP-919
The PP-919 is an A-tier SMG that stands out for its high fire rate and excellent mobility. Its key strengths are its ability to quickly eliminate opponents in close quarters and its agility, allowing for aggressive plays. Statistically, the PP-919 has a very competitive TTK, especially when landing headshots. However, its high fire rate contributes to significant recoil, making it less effective at longer ranges. It excels in tight, confined spaces where mobility and rapid TTK are crucial but struggles in more open areas where recoil control is paramount.
KOMPAKT 92
The KOMPAKT 92 is an A-tier SMG known for its reliability and ease of use. Its key strengths include consistent damage output, manageable recoil, and good handling, making it a solid choice for players of all skill levels. The KOMPAKT 92 offers a balanced statistical profile, with a reliable TTK and predictable recoil pattern. It excels in a variety of situations, from close-quarters combat to mid-range engagements, thanks to its versatility. While it may not dominate in any single area, its consistent performance makes it a dependable option.
STRYDER .22
The STRYDER .22 is an A-tier pistol that offers surprising effectiveness in specific scenarios. Its key strengths include a very fast draw time, excellent mobility, and good accuracy, making it a viable option for quick reactions and aggressive plays. Statistically, the STRYDER .22 boasts a competitive TTK for a pistol, especially when used in close quarters. It excels as a secondary weapon for quickly switching to in emergencies or when flanking opponents. However, it struggles at longer ranges due to its limited damage range and smaller magazine size.
B Tier
B-tier weapons are solid, viable options that can be effective in the right hands. They often require more skill or specific loadouts to compete with META or A-tier weapons but can still hold their own in many situations.
KNIFE
We do not have builds for the KNIFE in Black Ops 6
The KNIFE is a B-tier weapon that can be effective in niche situations. Its key strengths include its ability to quickly eliminate opponents in close quarters and its agility, allowing for aggressive plays. Statistically, the KNIFE has a very competitive TTK, especially when landing headshots. However, its high fire rate contributes to significant recoil, making it less effective at longer ranges. It excels in tight, confined spaces where mobility and rapid TTK are crucial but struggles in more open areas where recoil control is paramount.
D Tier
D-tier weapons are considered below average, possessing significant disadvantages that make them difficult to use effectively in most situations. They are typically outclassed by higher-tier options and are generally not recommended for competitive play.
9mm PM
The 9mm PM is a D-tier pistol characterized by its limited damage output and underwhelming performance. Its key weaknesses include a slow time-to-kill (TTK) and low damage per magazine, making it difficult to secure eliminations against opponents with better weapons. Statistically, the 9mm PM lags behind other pistols in its class, with a slower TTK and less effective damage range. It struggles in most combat scenarios, as its low damage output requires multiple shots to eliminate enemies, leaving players vulnerable.
GS45
The GS45 is a D-tier pistol that struggles due to its poor damage and handling. Its key weaknesses include a slow time-to-kill (TTK) and significant recoil, making it difficult to control in rapid-fire situations. Statistically, the GS45 underperforms compared to other pistols, with a lower damage output and less effective range. It is outclassed in most combat scenarios, as its drawbacks make it challenging to compete against more effective weapons.
GREKHOVA
The GREKHOVA is a D-tier pistol, generally considered underpowered due to its low damage output and inconsistent performance. Its key weaknesses include a slow time-to-kill (TTK) and poor recoil control, making it difficult to use effectively in engagements. Statistically, the GREKHOVA underperforms compared to other pistols in its class, with limited range and damage. It struggles in most combat scenarios and is often outclassed by other weapon choices.
SAUG
The SAUG is a D-tier SMG, characterized by its high fire rate but significant drawbacks. Its key weaknesses include high recoil and limited damage range, making it difficult to control and less effective at medium to long distances. Statistically, the SAUG's high fire rate results in a fast TTK in very close quarters, but its recoil pattern makes it hard to maintain accuracy. It excels in extremely close-range engagements where its high fire rate can overwhelm opponents, but it struggles in more open areas where recoil control and range are crucial.
PPSh-41
The PPSh-41 is a D-tier SMG, characterized by its high fire rate but difficult handling. Its key weaknesses include high recoil and moderate handling, making it challenging to control, especially at longer ranges. Statistically, the PPSh-41 boasts a fast fire rate and impressive damage output but suffers from significant recoil. It excels in very close-quarters combat where its high fire rate can quickly eliminate opponents, but it struggles in medium to long-range engagements due to its recoil and handling issues.
KSV
The KSV is a D-tier SMG that struggles due to its underwhelming performance and significant drawbacks. Its key weaknesses include a slow time-to-kill (TTK) and poor recoil control, making it difficult to use effectively in most combat scenarios. Statistically, the KSV underperforms compared to other SMGs, with limited range and damage. It is outclassed in most situations and is not recommended for competitive play.
TANTO .22
The TANTO .22 is a D-tier SMG that struggles due to its underwhelming performance and significant drawbacks. Its key weaknesses include a slow time-to-kill (TTK) and poor recoil control, making it difficult to use effectively in most combat scenarios. Statistically, the TANTO .22 underperforms compared to other SMGs, with limited range and damage. It is outclassed in most situations and is not recommended for competitive play.
Marine SP
The Marine SP is a D-tier shotgun that suffers from limited range and inconsistent damage. Its key weaknesses include a short effective range and inconsistent damage output, making it unreliable in many combat situations. Statistically, the Marine SP's damage falloff is significant, rendering it ineffective beyond very close quarters. It excels only in extremely tight spaces where a single shot can eliminate an opponent, but it struggles in more open areas where its range limitations are exposed.
ASG-89
The ASG-89 is a D-tier shotgun that suffers from limited range and inconsistent damage. Its key weaknesses include a short effective range and inconsistent damage output, making it unreliable in many combat situations. Statistically, the ASG-89's damage falloff is significant, rendering it ineffective beyond very close quarters. It excels only in extremely tight spaces where a single shot can eliminate an opponent, but it struggles in more open areas where its range limitations are exposed.
BASEBALL BAT
We do not have builds for the BASEBALL BAT in Black Ops 6
The BASEBALL BAT is a D-tier weapon that suffers from limited range and inconsistent damage. Its key weaknesses include a short effective range and inconsistent damage output, making it unreliable in many combat situations. Statistically, the BASEBALL BAT's damage falloff is significant, rendering it ineffective beyond very close quarters. It excels only in extremely tight spaces where a single shot can eliminate an opponent, but it struggles in more open areas where its range limitations are exposed.
HE-1
We do not have builds for the HE 1 in Black Ops 6
The HE-1 is a D-tier weapon that suffers from limited range and inconsistent damage. Its key weaknesses include a short effective range and inconsistent damage output, making it unreliable in many combat situations. Statistically, the HE-1's damage falloff is significant, rendering it ineffective beyond very close quarters. It excels only in extremely tight spaces where a single shot can eliminate an opponent, but it struggles in more open areas where its range limitations are exposed.
Cigma 2B
We do not have builds for the CIGMA 2B in Black Ops 6
The Cigma 2B is a D-tier weapon that suffers from limited range and inconsistent damage. Its key weaknesses include a short effective range and inconsistent damage output, making it unreliable in many combat situations. Statistically, the Cigma 2B's damage falloff is significant, rendering it ineffective beyond very close quarters. It excels only in extremely tight spaces where a single shot can eliminate an opponent, but it struggles in more open areas where its range limitations are exposed.
MAELSTROM
The MAELSTROM is a D-tier shotgun, hampered by its high recoil and spread. Its key weaknesses include high recoil and a large hip spread, making it difficult to control and less effective at longer ranges. Statistically, the MAELSTROM's full-auto capability is offset by its significant recoil, leading to inconsistent accuracy. It excels in very close-quarters engagements where its high fire rate can be advantageous, but it struggles in medium to long-range encounters due to its recoil and spread.
SIRIN 9mm
The SIRIN 9mm is a D-tier weapon that struggles due to its slow rate of fire and limited effectiveness as a secondary weapon. Its key weaknesses include a slow rate of fire and limited damage output, making it difficult to compete against other weapons in its class. Statistically, the SIRIN 9mm underperforms compared to other SMGs and pistols, with a slower TTK and less effective range. It is outclassed in most combat scenarios and is not recommended for competitive play.
POWER DRILL
We do not have builds for the POWER DRILL in Black Ops 6
The POWER DRILL is a D-tier weapon that suffers from extremely short range, making it highly situational. Its key weaknesses include its very short effective range, limiting its usability to extremely close quarters, and reliance on a two-hit kill. While its attack speed is fast, its range is a significant drawback. It excels only in extremely confined spaces where opponents are within arm's reach but struggles in virtually all other combat scenarios.
CLEAVER
We do not have builds for the CLEAVER in Black Ops 6
The CLEAVER is a D-tier weapon that has limited range. Its key weaknesses include its short-medium range, which limits its effectiveness. While its attack speed is fast, its range is a significant drawback. It excels only in extremely confined spaces where opponents are within arm's reach but struggles in virtually all other combat scenarios.
D.13 Sector
The D.13 Sector is a D-tier weapon that suffers from situational effectiveness. Its key weaknesses include its reliance on specific magazines for effectiveness and its projectile-based nature, which can be inconsistent. While it offers a variety of projectile types, its overall performance is lacking. It excels only in specific scenarios where the right projectile type is used effectively but struggles in general combat situations.
Skateboard
We do not have builds for the SKATEBOARD in Black Ops 6
The Skateboard is a D-tier weapon due to its limited effectiveness in practical combat scenarios. Its key weaknesses include its moderately fast attack speed and moderately long range, making it difficult to use effectively in most combat situations. Statistically, the Skateboard's damage output is inconsistent, and its range is limited compared to other weapons. It struggles in most combat scenarios and is often outclassed by other weapon choices.
Katanas
We do not have builds for the KATANAS in Black Ops 6
The Katanas is a D-tier weapon due to its limited effectiveness in practical combat scenarios. Its key weaknesses include its moderately fast attack speed and short range, making it difficult to use effectively in most combat situations. Statistically, the Katanas's damage output is inconsistent, and its range is limited compared to other weapons. It struggles in most combat scenarios and is often outclassed by other weapon choices.
Bo Staff
We do not have builds for the BO STAFF in Black Ops 6
The Bo Staff is a D-tier weapon due to its limited effectiveness in practical combat scenarios. Its key weaknesses include its slow attack speed and very long range, making it difficult to use effectively in most combat situations. Statistically, the Bo Staff's damage output is inconsistent, and its range is limited compared to other weapons. It struggles in most combat scenarios and is often outclassed by other weapon choices.
Nunchaku
We do not have builds for the NUNCHAKU in Black Ops 6
The Nunchaku is a D-tier weapon due to its limited effectiveness in practical combat scenarios. Its key weaknesses include its very fast attack speed and medium range, making it difficult to use effectively in most combat situations. Statistically, the Nunchaku's damage output is inconsistent, and its range is limited compared to other weapons. It struggles in most combat scenarios and is often outclassed by other weapon choices.
Sai
We do not have builds for the SAI in Black Ops 6
The Sai is a D-tier weapon due to its limited effectiveness in practical combat scenarios. Its key weaknesses include its fast attack speed and very short range, making it difficult to use effectively in most combat situations. Statistically, the Sai's damage output is inconsistent, and its range is limited compared to other weapons. It struggles in most combat scenarios and is often outclassed by other weapon choices.
Kali Sticks
We do not have builds for the KALI STICKS in Black Ops 6
The Kali Sticks are a D-tier weapon due to their limited effectiveness in practical combat scenarios. The Kali Sticks are characterized by an extremely fast attack speed and short range. While their rapid swings can quickly dispatch targets, their limited range makes them highly situational. They excel only in extremely close quarters where opponents are within striking distance but struggle in virtually all other combat scenarios due to their range limitations.
LADRA
The LADRA is a D-tier SMG despite its high fire rate and low recoil. Its key weakness is its lower base damage, requiring more shots to eliminate opponents, especially without headshots. While it boasts an extreme rate of fire and excellent range, its lower damage output can be a significant disadvantage in engagements against weapons with higher damage per bullet. Headshots are crucial to maximizing its potential, but this reliance makes it less consistent in general gameplay.
Conclusion
The current close-range meta in Black Ops 6 for Season 3 is dominated by SMGs with high mobility and fast TTK. The META tier is primarily populated by weapons that excel in aggressive, close-quarters combat. A-tier weapons offer viable alternatives, providing a balance of damage and handling.
The distribution of weapons across tiers reveals that the D tier contains the most options, highlighting the disparity between top-tier and underperforming weapons. Given the recent weapon balance changes and the introduction of new attachments like the C9 10mm Auto 30-Round Mags, the meta may shift as players discover new optimal loadouts and strategies. Future patches could further alter the landscape, potentially elevating some of the B and C-tier weapons.
Methodology
The methodology for this tier list involves a comprehensive evaluation of weapon performance based on several key factors. Statistical data, including Time-to-Kill (TTK), damage range, recoil patterns, and bullet velocity, is collected and analyzed. In-game testing is conducted in various multiplayer modes, focusing on real-world scenarios and engagements.
Criteria weighting prioritizes TTK (30%), recoil control (25%), mobility (20%), and ADS/sprint-to-fire times (15%). Damage per mag and ease of use are also considered (10%). Weapons with faster TTKs, manageable recoil, and high mobility are generally placed in higher tiers. The testing environment includes both controlled scenarios and live gameplay to assess weapon effectiveness in diverse situations. Community feedback and professional player insights are also considered to ensure the tier list reflects the current meta and player experiences.
NoLagVPN